However, I remember a section in Kushner's Masters of Doom dedicated to describing the circumstances in which the Quake engine was originally licensed to Valve. They must definitely have received some kind of permission for that.Īnyway, there's admittedly little information online as to how the license was obtained and what the terms were. On the other, however, the fact that it is being sold as a game of its own on Steam nowadays when it is so clearly based on Quake is a little bit weird. Besides, it's not like DMC reuses any asset from the original Quake, as it's all completely new work. Heck, I even remember an article somewhere mentioning how there's still some leftover code from Quake in the Source 2 engine.ah, here it is.Īs for what OP asked.on the one hand, DMC was originally distributed as a free mod, so there probably wasn't any need for any special permission to do that. Besides, even a quick perusal at the publicly available code for Goldsrc and Source shows a lot of similarities between the engines. This is especially evident in older builds of the Source engine, such as in the Half-Life 2 leaked beta. I've played quite a lot of Goldsrc and early Source games and I have to agree that the "feeling" is very similar. Similar to how Bethesda claimed the creation engine was all new but when i played Skyrim it was plain that gamebryo was still under the hood in some form due to certain quirks, particularly in the player's movement relative to the map geometry. The general feel is way too similar for it not to be the case. Other than that, chances are stuff is still under NDA because Source 2 still has quake roots. ![]() plans probably reference a license activity to Valve around 1995/1996, if not earlier. Well, they seemingly got help from code legend Michael Abrash.Īs Goldsrc was essentially Quakeworld, i am going to hazard a guess and say Carmack's. Is there any more info on what Valve exactly were allowed and not allowed to do with not only just the Quake engine but the Quake assets? ![]() They basically released their own Quake game without the involvement of id Software. ![]() To me, this seems like it goes a bit farther than just licencing the engine. The gameplay and presentation itself is pretty much identical to Quake, and it even uses Quake assets included Quake sound effects. In 2001, Valve released Deathmatch Classic, their own take on Quake 1's multiplayer deathmatch mode with Half-Life assets thrown in. It's well known that Valve licenced the Quake engine for Half-Life, and developed it into GoldSrc and eventually, the Source engine.
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